Mutants in the Next
A downloadable tabletop RPG companion
LET'S EXPAND EVOLUTION!
Mutants in the Now reintroduced animal anthropomorphic action to modern role-playing. But the possibilities of life outstrip any single tome, opening up whole new vistas for players and gamemasters alike.
With 144 new species and breeds, increasing the total to over 275 total animal options, there’s more mutants than ever! With genemods, you can step beyond what nature intended. And the introduction of cryptids, mythical beasts, and Mokumon inject fresh strangeness into the array of animals.
New options for character creation, such as:
- Human-born mutants, humans who take on bestial mutations.
- Wild, random mutations, from bioluminescence to thagomizers.
- Age rules let you play a fledgling foal or a wizened walrus!
- (Extra) ordinary humans; They aren’t even mutants at all, weird.
But there’s more: new combat styles, new psionic powers, new skills, new equipment, and more percentile tables than you can roll a die at!
Lastly, villains get their turn with a extended section: the robotic, mutant-catching minions of Proteus, Inc., the secret ninja tricks of Atama-Ryu, the post-apocalyptic future of Mutant Earth, and the all-new psychic menace of Sal Sidney and the Doom Toons!
It's time for mutants to be a little extra.
IT'S THE NEXT MUTATION.
Mutants in the Now might qualify as rules heavy? At the very least, it qualifies as awesome.
- Tsiklani
Mutants in the Now is great, it has just enough math to make you like 85% sure you did everything right, but then you can actually play it, whereas TMNT&OS is just kind of moving numbers around until you're tired and need a nap, then it doesn't work.
- Nemo
yeah mutants in the now is dope and next is gonna be amazing
- Pixelscum
God I want to play this game again.
- ebag51
I'm now going to try and run everything in Julian Kay's Mutants In the Now instead of 5e.
- Ezra
If you're looking to get a physical copy, check the j/k! Games store!
- Words by Julian Kay (two-time Ennie-winning, one-timeThe Awards-winning freelancer; Level 99 Games, Pelgrane Press, Green Ronin), an adventure by Crystal Frasier (Gamma Flight, Pathfinder: Spiral of Bones, Cheer Up), tables by Ewen Cluney (Golden Sky Stories, Magical Fury, Kagegami High), art by Sophie Campbell (Teenage Mutant Ninja Turtles, Shadoweyes, Wet Moon), Fábio Fontes (Pixel Tactics, Millennium Blades, Buck Up and Drive!), and Darren M.A. Calvert (Mutants & Masterminds, Acquisitions Inc.) and funded through Kickstarter!
- Rules for playing "human-born" mutants, normal humans, age rules for both young and old characters, and gaining "wild", unpredictable mutations beyond one's species, vastly expanding the options for character creation.
- Over 140 additional animal species, over 200 additional mutation traits, and over 100 wild mutations! With additional tables, new species, and new species updates all together, there's much more to explore for new games and incorporate for existing campaigns.
- Over 20 new combat styles, from the familiar like Capoeira, Lucha, or Tae Kwon Do, to sports styles like Baseball, Football, or Hockey, or the strangeness of Wuxia beggar styles or fighting with the desperation of a cornered rat.
- Over 25 new psionic powers of mind and matter: new powers for every category, and adding whole new types of powers including Astral Avatism, Ergoplasmic Weaponry, Memetic Masks, and so much more!
- Over 20 new skill packages and over 250 human occupations that expand professions without invalidating the old ones, with associated skills and abilities.
- New equipment packages, gimmicks, and weapons, including jet packs, goopberries, and experimental armaments.
- An expanded section for villains and allies, including the security forces, military robots, and secret plans of Proteus Inc., more agents, mutant genin, and ninja tricks of the trade for Atama-Ryu, the future menace of the mutant fox Vespera, and the psychically animated Doom Toons!
- A full adventure of mutant menace and corporate crime: Tully's Monster!
- SO MANY MORE TABLES for fleshing out backgrounds for mutants of all types, adding flavor to non-player characters, and twists on villainous forces.
- Includes an alternate "arachnid-free" version that removes tarantula and arachnid references for arachnophobes, and an errata sheet for physical purchases.
- 192 pages, expanding the core by over 150%!
- Many other things I could count up as large quantities!
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (11 total ratings) |
Author | Julian Kay |
Genre | Role Playing |
Tags | Animals, Character Customization, Furry, mutant, Ninja, Remake, Retro, Superhero, Tabletop role-playing game |
Purchase
In order to download this tabletop RPG companion you must purchase it at or above the minimum price of $19.95 USD. You will get access to the following files:
Exclusive content
Support this tabletop RPG companion at or above a special price point to receive something exclusive.
Community Copies
Mutation for all! If you're financially struggling for the foreseeable future and want to try this game out, backers on Mutants in the Now and Mutants in the Next generously made over 50 full copies available to members of the TTRPG community in need! More free copies will be made available through the next special crowdfunding campaign.
Please leave a review or rating if you downloaded this as a community copy. It really does help!
Development log
- Mutants in the Next Update - 3rd Printing FixesNov 26, 2023
Comments
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I love the idea! It sounds really interesting. Any chanceof a few more community copies being added? Its totally cool if theres not. I'll save up for a few weeks to grab it otherwise. Id be happy to write a review. Hope you have a nice day!
Amazing art, cool possibilities for customisation of one's character, I wish you the best, author :]
Saw the tweet, missed the opportunity 😕
Well all the copies are already claimed and I wasn't able to get a single one, guess I'll have to wait until next week
Where is the community copy?
Entitled much?
Sorry, just really eager, and sometimes I don't know how these things work
It's okay. Right now I'm estimating a November release, I want to make sure any Kickstarter fulfillment hitches are handled first and for things to slow down. After that, they should see recurring releases.
Oh well, just really wanted to make a character in honor of World Animal Day which is tomorrow, but there's always next year
This website has community copies as a built in feature. If you're mad someone is asking maybe go to DriveThru and you won't have to worry about it.
This website does, in fact, not have community copies as a built in feature. It has the capacity to add them through the backend rewards tab which someone in the community figured how to game them to provide community copies and spread that information around.
The capacity to add them is more than DriveThru has. My point stands. You've done nothing but prove my point, now go troll someone else.
The excitement about Next is appreciated, and I'm heartened by the defense, but community copies are live now, and this isn't really the place to have a big debate over their validity or demands for such. If we could leave it here, I'd appreciate it.